I am currently a student specializing in Unreal Engine 4 - 5 for the past 4 years. My experience includes developing games in small groups and facilitating virtual production projects. My responsibilities include teaching Unreal Engine to fellow students and researching and developing new processes for inclusion in virtual production and games. My goal is to work in the game industry by designing and building mechanics to be used in games.
Worked on scenes for companies such as Goal Line Studios and Movrs in multiple different game engines.
I work with students in class and tutoring sessions. I help troubleshoot Unreal issues such as blueprinting and general use of the engine. I also helped implement the use of Perforce at BCC and work with students on how to use and integrate the workflow into Unreal projects. Assisted in developing the virtual production curriculum for a future 4 year program for multiple Bay Area Community Colleges.
I signed an NDA
My main responsibility was to blueprint for gameplay and levels. My day to day included checking out assets from Perforce and collaborating on mechanics.
I was responsible for setting up equipment, troubleshooting Unreal, and plan production.