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Sasank Seelam
Sasank Seelam
Unreal Engine Technical Artist
Bay Area, United States

Summary

I am currently a student specializing in Unreal Engine 4 - 5 for the past 4 years. My experience includes developing games in small groups and facilitating virtual production projects. My responsibilities include teaching Unreal Engine to fellow students and researching and developing new processes for inclusion in virtual production and games. My goal is to work in the game industry by designing and building mechanics to be used in games.

Skills

MayaUnreal EngineUnrealBlueprintingReality CaptureEnviormental ArtistHTC Vive Mars

Software proficiency

Perforce
Perforce
Reality Capture
Reality Capture
Axis Studio
Axis Studio
Maya
Maya
Quixel Mixer
Quixel Mixer
Quixel Bridge
Quixel Bridge
Quixel Megascans
Quixel Megascans
Megascans
Megascans
Unreal Engine
Unreal Engine

Experience

  • Intern at Regional Virtual Production Association
    Remote, US
    September 2024 - June 2025

    Worked on scenes for companies such as Goal Line Studios and Movrs in multiple different game engines.

  • Lead Unreal Engine Operator/Tutor at Berkeley City College
    Berkeley, United States of America
    January 2020 - Present

    I work with students in class and tutoring sessions. I help troubleshoot Unreal issues such as blueprinting and general use of the engine. I also helped implement the use of Perforce at BCC and work with students on how to use and integrate the workflow into Unreal projects. Assisted in developing the virtual production curriculum for a future 4 year program for multiple Bay Area Community Colleges.

  • Unreal Engine Programmer Intern at Independent Studio
    Berkeley (Remote), United States of America
    October 2020 - February 2021

    I signed an NDA

    My main responsibility was to blueprint for gameplay and levels. My day to day included checking out assets from Perforce and collaborating on mechanics.

  • Unreal Tech Assistant at Independent Production
    Pleasant Hill, United States of America
    July 2022 - July 2022

    I was responsible for setting up equipment, troubleshooting Unreal, and plan production.